Wardrobe & Outfits
Jobs can carry a set of saved outfits — police uniforms, EMS gear, mechanic overalls — created in-game and gated per grade.
Creating outfits
In the boss menu’s Wardrobe tab, players with full access click Add Outfit, name it and pick the allowed grades. The game then opens your clothing resource’s editor — on illenium-appearance and fivem-appearance it is restricted to clothes only (no face or tattoo editing); other resources open their regular editor. When the editor closes, the outfit is captured and saved; the player’s own appearance is restored automatically.
Outfits can be renamed, re-graded or deleted at any time. Outfit management requires full access — regular grade permissions don’t unlock it.
The employee wardrobe
Wardrobe locations placed in the creator open a slim outfit panel for employees:
- Only outfits allowed for the employee’s grade are listed (outfits with no grade restriction show for everyone).
- Hovering an outfit previews it live on a ped; clicking equips it.
- Outfits can be starred as favorites for quick access.
Outfit preview
Previews render on a clone ped, so the player’s real character is never touched until they equip. Where the preview ped stands is up to you: each wardrobe and boss menu location can carry a dedicated preview position placed in the creator (Place Preview Ped). Without one, the ped stands at the location itself (or in front of the player for TextUI zones).
Supported clothing resources
illenium-appearance, fivem-appearance, bl_appearance, crm-appearance, rcore_clothing, codem-appearance, tgiann-clothing, qb-clothing, esx_skin and skinchanger — auto-detected, or forced with Settings.Appearance in shared/settings.lua.

