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Controls & Studio

Open Freecam with /freecam or /cam. Your view starts at the current gameplay camera, while your character stays in the scene. The default movement boundary is 20 metres from your character’s position when Freecam opens.

Camera controls

These are the default keyboard and mouse controls while Studio Settings is closed.

ControlAction
MouseLook around
W / SMove forward / backward in the camera’s viewing direction
A / DMove left / right
R / FMove up / down
Q / ERoll the camera left / right
Hold ShiftFast movement
Hold Left CtrlSlow, precise movement
Scroll up / downZoom in / out by changing lens FOV
Hold Shift + scrollSmaller zoom steps
Left / Right arrowPrevious / next color filter
SpaceReset the color filter to Natural / Standard
CToggle cinematic bars
ZToggle depth-of-field blur
Hold Up / Down arrowIncrease / decrease blur strength while blur is enabled
HHide / show the Freecam interface
TabOpen Studio Settings
Esc or BackspaceExit Freecam

While Studio Settings is open, the cursor controls the panel and camera movement is paused. Done or Esc closes Studio and returns to the camera. Press Esc again after returning to camera controls to exit Freecam.

Camera & Movement

Open the camera tab in Studio to adjust the movement multiplier, lens FOV, and roll. Lower FOV zooms in; higher FOV captures a wider view. Changing FOV does not move the camera closer to the subject.

At the default 1.0x multiplier, normal movement is 8 m/s, fast movement is 24 m/s, and slow movement is 1.5 m/s. Lower the multiplier for close portraits and detail shots. Reset roll to level a tilted horizon.

Filters & Color Grading

Choose a filter in the filter tab and adjust its intensity. The shipped list contains 18 entries, including Natural / Standard with no color filter. You can also cycle filters with the Left and Right arrows outside Studio.

Space resets the filter and its intensity; it does not reset the lens, lighting, or depth of field.

Optics & Composition

Enable depth of field to blur areas outside your chosen focus region.

SettingEffect
Auto focusAttempts to focus on the scene in front of the camera
Manual focus distanceSets how far from the camera the sharp region sits; turn auto focus off to adjust it
Focus depthControls the thickness of the sharp region
Blur strengthChanges how strongly the out-of-focus areas blur
Cinematic barsAdds black bars for a cinematic composition
Rule-of-thirds gridAdds alignment guides for framing

For a portrait, frame your character, enable depth of field, and check the face is sharp. If auto focus shifts to the background, turn it off and adjust the manual focus distance. Increase focus depth when more of the subject needs to stay sharp.

Blur strength can also be adjusted live with the Up and Down arrows after closing Studio. Use Z to switch the effect off entirely.

Lighting & Scene

Enable the studio fill light to illuminate the subject from the camera’s position. Adjust its range, intensity, and color to match the scene. This is a continuous light, not a screenshot-triggered flash.

Freeze Player Pose locks your character’s position while framing. It does not provide an animation picker or pause an animation at a specific frame; animation playback remains controlled by the game or your animation resource.

The Studio panel fades when the pointer leaves it so you can inspect the scene, then returns when you move the pointer back over the panel.

Capture a clean shot

  1. Frame your subject and adjust the lens, filter, focus, and light.
  2. Turn off the thirds grid if you do not want guides in the capture.
  3. Close Studio with Done and press H to hide the controls.
  4. Capture the screenshot or recording with your usual capture software.
  5. Press H to show the controls again, or Esc to leave Freecam.

Studio adjustments are not saved as permanent player presets. Server defaults belong in Configuration.