Modules
Parcel Theft

Parcel Thef

This category provides exports useful for the script, along with information on configuration issues and related topics.

Configuration Options for Parcel Theft

  • PoliceRequired: Sets the minimum police presence required to initiate a parcel theft. Currently set to 0, indicating no police are needed.
  • Chance: Represents the likelihood percentage of a parcel spawning during gameplay. The default chance is 20%.
  • Cooldown: Defines the waiting period in seconds before a new parcel can spawn. This is set to 1800 seconds (equivalent to 30 minutes).
  • LootTables: Lists potential loot from parcel theft, detailing the item name, spawn probability, and item quantity. Examples include:
    • Money: Can spawn between 92 to 130 units with a 75% chance.
    • Bandage: Has a 10% chance of appearing.
    • Binoculars: Comes with a 10% probability.
    • Phone: Holds a 25% chance of spawning.
  • Houses: Specifies locations where parcels may appear. Each entry includes coordinates, prop orientation, and the player check radius. Adjust these settings to tailor the parcel theft mechanism according to gameplay preferences.