Parcel Thef
This category provides exports useful for the script, along with information on configuration issues and related topics.
Configuration Options for Parcel Theft
- PoliceRequired: Sets the minimum police presence required to initiate a parcel theft. Currently set to
0
, indicating no police are needed. - Chance: Represents the likelihood percentage of a parcel spawning during gameplay. The default chance is
20%
. - Cooldown: Defines the waiting period in seconds before a new parcel can spawn. This is set to
1800 seconds
(equivalent to 30 minutes). - LootTables: Lists potential loot from parcel theft, detailing the item name, spawn probability, and item quantity. Examples include:
- Money: Can spawn between
92 to 130
units with a75%
chance. - Bandage: Has a
10%
chance of appearing. - Binoculars: Comes with a
10%
probability. - Phone: Holds a
25%
chance of spawning.
- Money: Can spawn between
- Houses: Specifies locations where parcels may appear. Each entry includes coordinates, prop orientation, and the player check radius. Adjust these settings to tailor the parcel theft mechanism according to gameplay preferences.