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Classes & Unlocks

Contract tiers are the vehicle classes themselves — every contract targets a car from class D up to class S. Each class has its own spawn weight, level requirement, payout range and expiry timer, all defined in Config.Difficulties.

Class Overview

ClassWeightLevel GatePayoutELOREPExpiry
D1000$800 – $1,50015 – 258 – 14180 min
C652$1,800 – $3,20028 – 4216 – 26120 min
B404$3,500 – $6,00048 – 7030 – 4590 min
A206$6,000 – $9,50068 – 9542 – 6075 min
S88$9,500 – $14,00095 – 13060 – 8560 min

Weights control how often a class rolls into your unlock boxes — D-class contracts are common, S-class contracts are rare. Level perks can shift these odds in your favor over time.

The Unlock Cycle

New contracts arrive through unlock boxes on a fixed cycle, controlled by Config.Boosting:

  • 4 boxes are offered every 6 hours (UnlockSlots / UnlockCycleHours).
  • When the cycle is ready, all 4 boxes are revealed at once.
  • You may claim only one — the other three are discarded.
  • Level perks shorten the cycle by up to 2 hours 30 minutes at maximum level.

Choose carefully: an unclaimed box does not carry over to the next cycle. Contracts you do not want to run yourself can be sold on the player marketplace instead.

Owned Contracts & Expiry

  • Players can hold a maximum of 10 contracts at once (MaxOwnedContracts).
  • Every contract expires if not started in time — from 180 minutes for D-class down to 60 minutes for S-class.

Police Required

Each class requires a minimum number of police online before the contract can be started (Config.Boosting.PoliceRequired): D = 0, C = 1, B = 2, A = 3, S = 4. The PoliceJobs list supports multiple LEO jobs if your server splits law enforcement across several job names.