Minigames
Bablo Boosting ships four custom minigames, each tuned per vehicle class in Config.MinigameTuning. Higher classes mean more targets, faster timers and less room for error.
Crack the Lock
The break-in minigame. A pick sweeps across a row of pin holes — tap at the right moment to set each pin. Miss and the pick snaps.
| Class | Pins | Sweep Speed |
|---|---|---|
| D | 6–7 | 110–130 |
| C | 7–8 | 135–160 |
| B | 8–9 | 155–175 |
| A | 9–10 | 170–190 |
| S | 10–11 | 185–210 |
Hotwire the Ignition
Once inside, you hotwire the car by tapping each terminal as a shrinking ring closes on it. Tap too early or too late and the wires fry.
| Class | Terminals | Ring Time | Interval |
|---|---|---|---|
| D | 6–7 | 1000–1150 ms | 700–850 ms |
| C | 7–8 | 850–1000 ms | 600–720 ms |
| B | 8–9 | 780–880 ms | 550–650 ms |
| A | 9–10 | 700–800 ms | 480–580 ms |
| S | 10–12 | 620–720 ms | 420–520 ms |
Reroute the GPS Signal
The tracker bypass. A grid of rotatable pipe segments stands between the signal source and the terminal — rotate the pieces to build an unbroken connection before the window closes. Grids grow from 3×6 on D-class up to 4–5×8 on S-class.
Rig the Vehicle
Used on recovery contracts to prepare a dead car for loading. Mechanically it plays like Crack the Lock — set every pin against a sweeping pick — with its own tuning table (rig), matching the lockpick values by default.
All values are ranges — the game rolls within them every attempt, so no two runs of the same class feel identical.

