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Recovery Contracts

Some contracts target a car that does not run — no hotwiring, no driving away. These recovery jobs turn the boost into a full logistics operation, configured in Config.Recovery.

The Flow

  1. Find the car. The dead vehicle spawns at a guarded site (1–2 guards) at least 600 meters from your recovery vehicle (minFetchDistance), so there is always a real fetch run.
  2. Rig it. Pass the Rig the Vehicle minigame, then complete the 90-second rig on the car so it can be loaded.
  3. Steal a recovery vehicle. Depending on the contract you need a flatbed or a cargobob, and both are stolen from guarded depots:
    • Four flatbed depots, each guarded by 1–2 armed peds.
    • Three cargobob pads, each guarded by 2–3 armed peds.
  4. Load and haul. Loading takes 40 seconds, unloading 30 seconds. Bring the rig to the dedicated drop-off — tow yards for the flatbed, remote drop zones for the cargobob.

Guards

Depot and car-site guards use gang and security models armed with pistols, micro SMGs or pump shotguns, and aggro within a 30-meter radius. Expect a fight — or a very careful approach.

Stealing the cargobob carries a 90% dispatch alert chance and the flatbed a 60% chance, so plan for police attention on the way out.