Crews
Contracts can be run solo or as a crew of up to four players. Crew behaviour is controlled by Config.Boosting.
Forming a Crew
- Maximum crew size is 4 players (
TeamSize). - Invites are sent to nearby players — anyone within 30 meters (
InviteRange) shows up in the invite list on the tablet. - Invited players accept or decline directly in their own UI.
Ownership
The contract owner stays in control:
- Only the owner can start the mission and only the owner can cancel it.
- The contract itself always belongs to the owner — crew members join the run, not the contract.
Payouts
With SplitTeamPayout enabled (the default), the money payout is split between all crew members on completion. Disable it in the config if you want every member to receive the full amount instead.
Shared Progress
The whole crew shares the mission state — objectives, blips and the mission HUD update for everyone. Any member can lockpick, fight guards, drive, strip parts at the chop yard or carry them to the drop-off, so a coordinated crew clears contracts far faster than a solo runner.
Crews shine on high-class contracts: guard details of 3–4 armed peds and 10-part chop strips are built with multiple players in mind.

