Extractions
Every contract ends with an extraction, rolled from the class’s extractions array in Config.Difficulties. Zones and yards are defined in Config.Extractions and can be managed live in the /boostingeditor.
Dropoff
The simplest finish — park the car inside one of the four dropoff zones, within the parking tolerance, and step out. The car ghosts and despawns after a short delay, the payout lands, done.
Chop Shop
Deliver the car to a chop yard and strip it down by hand:
- 10 parts must be removed — four doors, trunk, hood and all four wheels.
- Each part takes 12–15 seconds to dismantle, then has to be carried by hand to the drop-off point inside the yard.
- With a crew, everyone can strip and carry in parallel, and the money is split between members.
Tow Truck Yard
Load the car onto a flatbed and haul it to one of three tow yards. This extraction pairs with recovery-style hauling — see Recovery Contracts for the flatbed workflow.
Cargobob Airlift
Hook the car under a Cargobob and fly it to one of three remote drop zones out in the countryside. Airborne witnesses can roll a dispatch alert, so keep the flight low-profile.
Which Classes Roll What
| Class | Dropoff | Chop | Tow Truck | Cargobob |
|---|---|---|---|---|
| D | ✓ | – | – | – |
| C | ✓ | ✓ | – | – |
| B | ✓ | ✓ | ✓ | – |
| A | – | ✓ | ✓ | ✓ |
| S | – | ✓ | – | ✓ |

